Dwarf

Dwarves, sometimes called the Stout Folk, are a race common throughout the world. They are the second most common race, just behind humans. Dwarves are a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship. Due to their short and stocky nature, they are disparagingly called Gnomes, after an extremely racist folklore.

Subraces
Similarly to humans, dwarves are extremely diverse themselves. Their skin tone ranges to milky white to a dark brown. Their hair differs just as greatly. Since dwarves are the second most common race, the have spread all throughout the world leading to various kingdoms and subcultures.

Racial Traits
Dwarves receive +2 Constitution and, either, +1 Strength or Wisdom. Dwarves also receive proficiency with axes and crossbows, and one of the following: Smith's tools, Brewmaster's Kit, or Mason's tools. They also have an inherent knowledge of stone work, whenever they make an Intelligence (History) check related to the origin of stonework, ythey are considered proficient in the History skill and add double their proficiency bonus to the check, instead of their normal proficiency bonus.

Culture
Although diversity-wise, the dwarves match the humans, all dwarfish kingdoms do tend to have all the same cultural norms. Dwarves highly value the ties between family members and friends, weaving tightly knit clans. Dwarves particularly respect elders, from whom they expect sound leadership and the wisdom of experience, as well as ancestral heroes or clan founders. This idea carries on to relations with other races and dwarves are deferential even to the elders of another, non-dwarven race.

Most dwarven societies are divided into clans built along family ties and political allegiances. These clans are usually led by hereditary rulers, often monarchs of a sort and descended from the founder of the clan. Dwarves strongly value loyalty to these rulers and to the clan as a whole and even objective dwarves tend to side primarily with their kin over other races or communities. Most dwarven clans focus on one or two kinds of crafting, such as blacksmithing, jewelry, engineering, masonry, or brew mastery. Dwarves strive to avoid overspecialization by sending some of their youth as apprentices to other clans, which also helps to foster racial unity. Because of the long age dwarves exhibit these apprenticeships may last decades.